About the project

This game is aiming to be combination of multiple games, like harvest moon, princess maker and animal crossing.  For now, the game has no name so I am calling it simply PMHMproject. Creative. Isnt it?

The game takes place in year 2020. Third world war ended and now is the right time for the winning side to dispose of some unwanted individuals. Those people are being sent to abandoned island far away from civilization.

You play as a ten years old girl. Her parents upset some really powerfull people so now they are being sent to this island full of convicts and you are coming with them.  Sadly, they die shortly after ariving because why not.

The main goal of the game is to survive for eight years. Thankfully, large portion of island inhabitants are friendly and willing to help you.

Game is focused on increasing your stats so you can do more dificult tasks and craft more expensive items, selling said items so you can aford buying food, crafting ingredients, new clothes, armor and other stuff. You can talk to other NPCs and make them your friends. People that are friends with you will offer you free stuff, tell you about hidden items, give you new crafting recipes and most importantly, htey will be able to teach you their trade. If you befriend a smith, he will be able to raise your smithing skill and allow you to use his forge, farmer will teach you how to farm and give you free seeds and so on.

Learning skills is heavily inspired by princess maker. You can explore the game world as long as you want. Time doesnt flow while you are exploring, fighting, selling / buing things. Only way to adwance time is by learning things from other people or crafting more complex items. This will advance time by one week and will consume some of your food and might even require some money and other items, depending on person teaching you and his friendlines towards you.

Fighting in this game will be mostly optional. You will be able to meet dangerous wild animals, bandits and other enemies, but most of them will have multiple ways of dealing with them. You can throw some food to a wild animal to distract it or pay some money to bandits so they will leave you alone for some time. Also, if you are rich enough, you will be able to hire bodyguards to protect you while you walk through dangerous territory. Some people might even be willing to folow you if you befriend them.

This is the original vision. Things might change as I progress with development. I might change things, add things or remove things, but the main theme of the game will stay the same. Walking around, talking to people, crafting and selling stuff, raising your stats, exploring the island and doing some fighting on the side.

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