#121: Weapon proficiency

This week I did some changes to the weapon proficiency and I changed the item drop window.

Up until now, you gained weapon proficiency point after every fight depending on the weapon kind you used. Now I did the entire thing a little more complex.

After you win a fight, you gain proficiency point for the specific weapon kind you had equiped. Every point increases the damage you do by one. You can raise this atribute to 30. After that, you gain one point to the overal weapon proficiency. This number multiplies the damage you gain from individual weapon proficiency. This should encourage the player to use different weapons to get stronger, although strong weapons will still outclass weaker ones.

Here is a example. You hit the enemy for 50 points with a knife. Your knife skill is 0 and melee proficiency (MP) is 1. So the damage you do will be 50.

Now you hit the same enemy for 50 points with the same weapon. Your knife skill is 5 and MP 1. The amound of damage you do will be 55.

Now. You hit the enemy for 50 points again, but you “leveled” multiple weapons to the max level (30). Your knife skill is now 30 and MP is 6 since you leveled other weapons too. 30 * 6 +50 = 230. As you can see, the difference is pretty big.

I also made a very simple window showing your individual weapon skills. It shows all weapons you ever used. Again, like everything in the game, this is just a placeholder. It doesn’t look good but it works for now.

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Another thing I worked on was the battle result scene. Now it shows you more information about the stats that were raised and it also shows the items you got individualy. You can scroll the window down too.

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This change was necesary because there was a big problem with the script I was not aware of. So I had to basicaly rewrite large portion of the multi-drop script I was using.

All those windows will get a nice facelift after I finish the way they work.

 

 

#120: DressUp game

This week I spent some time fixing some small isues, but most of it was spent on making this little flash dress up game.

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You can find the link in the right side of the site. I will be updating it when I make some new items. The link will change though so I recommend visiting it from this site. I will always write about updating in the weekly main post so there is no reason to check for new updates unless I tell you.

I might do some similiar small projects in the future so there is something for you guys to do while waiting for the real thing.

 

#119: New outfit and other things

This week I had very little free time. So I finished the red army overcoat and did some minor fixing.

I also noticed that the “Updates every sunday” text was missing from the page top so I added it back in.

The red army uniform will be quite easy to get. It offers very little protection, but it will give you some different dialogue from certain NPCs since only certain people wear it. Here is a ingame picture:

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The island was under the soviet control in the past but they were forced to leave for reasons unknown. Now the island is full of ruined buildings, vehicles and other remnants left by its former inhabitants.

That will be it for this week. Next week will be hopefuly more productive

Just a big thank you

I wanted to make this post a little special and talk about the actual project it self. Why did I actualy start working on this thing, what inspired me etc.

Why did I start?

As all of you guessed, I really like video games. I am one of the few people that can play pretty much every genre there is and have fun. Adventure games, shooters, racing, sport, strategy,… You name it. I played games since I was like six. First game I ever played was super mario bros. But my first console was not NES, but one of those chinese bootleg famicon things. Back then everyone I knew owned one of these. It was cheap and new games were like 5$. It is really hard to decide which game I liked the most. My favorites are probably double dragon 2, contra and batman.

After that, my father bought a PC. And thats when I started to really enjoy gaming. I don’t know the specs, but I remember it had grayscale monitor. The first game I saw on that thing was Wolfenstein 3D. Other games I played and really liked were Biomenace, another world and abuse. As you can see, there are no RPGs yet. Few years later, my father bought another PC. This badboy had whooping 300MHz processor, 96MB of ram and some graphics card I don’t even remember. I played games like unreal tournament, half-life, colin mcrae rally and the game that I like to think really changed my life, Gothic. It ran like shit, loading saved game took like ten minutes but I didn’t really care. Partialy because I didn’t really care about performance back in the day and partialy because the game was just that good. It was first game I ever played with open world, day-night cycle and all those things that are so common these days. I could talk for hours about gothic, but there are plenty of videos showing how great this game really is. Try watching this video if you want. I think it explains most things pretty good.

After like two decades of playing video games, I gathered plenty of experience with RPGs. I played sandbox games like morrowind, daggerfall or runescape, linear rpgs like icewind dale, evil islands, diablo or dungeon siege. All was good untill I tried this little game called Princess maker 2. This game singlehandedly changed the way I looked at RPGs. PM2 is a management game. Not really a RPG. You set the schedule for your daughter and her stats will get higher depending on the things she does. You have to pay attention to her mood, money and some other needs too. After she gets 18 years old, the game ends and you get a ending depending on your stats and some things you did.

Sounds pretty ordinary right? The big difference is, your daughter “levels up” realisticaly. Every thing you tell her to do takes one week. So at the begining of the game she sucks at fighting, but after five years of intense training she becomes a really dangerous warrior. This is what I never saw in any RPG ever. There are some games that did something similiar like Fable but that is not really what I wanted. In every RPG ever, your character turns from farmer to king of everything in about one ingame week. Gothic, skyrim, diablo, fallout,… All those games do this.

So after playing PM2, I started looking for similiar games. And there were plenty of them but not really. Stat raising games are pretty common, but very few of them do the “age progression” thing. In most cases, you play as adult person and the game takes like two – three years to finish. This kind of beats the whole point of time advancement mechanic. You should be able to see you character change physicaly too.

So after searching for so long with no results, there was basicaly only one thing left to do. Make the game my self.

I wanted to create small scale openworld RPG (gothic) with plenty of activites (Runescape) that will increase individual stats (RS, PM2) and your character will change not only mentaly, but also physicaly over the course of the game (PM2). I wanted the game to have some kind of story and main quest that the player will be able to follow (every rpg ever) but I also wanted to be able to just walk around and ignore it if I felt like it (Gothic, TES). That was and is my goal.

I decided to start working on the game imediately. First big decision was to choose the game engine. I decided to use RPG maker because:

  1. It is easy to use and it does plenty of things right out of the box.
  2. It is pretty old so there is plenty of documentation and tips around the net.
  3. User made scripts and resourcess are plentiful and free to use 99% of the time.
  4. I had some experience with it already and it should be suficient for what I wanted to achieve.

So that was it. I downloaded RMXP and started working. After few weeks I created this blog and started posting news every week. And the rest you can clearly see if you look at the older articles on this site.

When will It end?

I work on this game for free. I want to release it for free. This blog gets like 10 hits a week. I am not doing this for money and I am not doing this for attention or fame either. I simply want to see this game to exist. There are three posible scenarios that will make me stop working on this game.

  1. I finish the game (duh)
  2. I die
  3. Someone else makes game that does all the things I want to have in my game.

1 is still years away and so is (hopefuly) 2. And 3 is unlikely to hapen too so I will continue working on this game untill it gets finished or I just die or something.

So I just want to thank you all

I want to thank every person who visits this site every week and reads this badly writen stuff I put here. I want to thank everyone who wishes to play this thing I am working on and I want to thank everyone who just likes what I am trying to achieve.

And as a bonus, here is a picture of a WIP outffit I am working on.

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