This week I finished the new text handling system. Up until now, I used the default textx box for showing dialogue text. It works fine enough if you use default window properties but I don’t use those so it doesn’t look very good.
![s1](https://pmhmproject.wordpress.com/wp-content/uploads/2018/01/s1.png?w=809)
Default text box breaks lines automaticaly and there is no way to turn that feature off. This results in large amount of empty space on the right side of the box. Another problem is the 3 lines of text limit. The engine allows you to use four lines of text, but the box itself is bugged. And since it is hardcoded into the editor itself, there is no way to fix it. There are some workarounds, but none of them are perfect. This is why I decided to change the way I display text.
![s2](https://pmhmproject.wordpress.com/wp-content/uploads/2018/01/s2.png?w=809)
Now I can use four lines of text and break the line whenever I want to. Since this is a manual process, it takes a little more time to write the text, but not much longer.
I also spent large amount of time rewriting old text into the new system and since all the text was and is still placeholder, this process is much faster than you might think.
The last thing I focused on was improved stat window. Stats now show in two colums.
![s3](https://pmhmproject.wordpress.com/wp-content/uploads/2018/01/s3.png?w=809)
Green numbers are your pure stats. Numbers on the right side are your bonuses you gain from your equipment.
That is all for this week.