#136: More stat tracking

This week I had very little free time so I haven’t worked on the game that much. But I added more different gameplay stats the game keeps track of.

Game now distinguishes who killed the enemy in combat, who hurt him and who didn’t even touched him. Mood will now be lowered depending on these stats. If you kill someone, your mood will drop a lot (untill you get used to killing). Hurting someone, but not finishing him off will lower your mood less and just being in a fight and never touching anyone will lower your mood only a bit.

These stats will also change some dialogue with other NPCs.

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