#140: More on backgrounds and something about kobolds

This week I focused mostly on the character backgrounds / interests. Selection screen is still ugly, but It is in full working order and implemented into the game. About 50% of all backgrounds give player the bonuses too. Now I only have to finish the harder ones that require more than just raising stats, giving skills or items.

I also implemented another weapon I modeled some time ago. Weak, but unique sword you can only get if you select the apropriate background at the start of the game.

SCR1

I This is the last melee weapon I modeled for the demo. I will be adding more of them into the game, but I have those already modeled. Only thing I “have” to work on now weapon wise are ranged weapons. These take more time than swords and hammers.

This picture shows you what weapons I have yet to add to the game.

gdgfgd.pngSome of those models are really old. The pump shotgun is the first weapon I ever modeled and it shows. So I will be redoing some of this models completely while some will just get a little facelift.

Another thing I am working on curently is the first NPC model.

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This is obviously not finished. I need to work more on the hands since they look pretty bad right now and then I have to rig the whole thing and get the materials sorted. And I will habe to add some clothing and items to it too.

So. This is obviusly a kobold. Kobolds in Sinathir are a type of mutant. Basicaly, everything that is not human but has humanoid shape and is smaller than 5 feet is considered kobold.

There will be many species of kobolds. This is the obvious lizard species, but there will be rats, dogs, cats, pigs, birds,… Plenty of options.

They act like in most games. Cowardly and weak, but fast and dangerous in large numbers. These will be one of the weakes enemies / allies in the game. Still much stronger than you since even one kobold can kill even equiped player without problem at the start of the game.

Thats it for this week.

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